Saturday, April 24, 2010

Rise of the Eldrazi Release Event Tournament Report

Okay, so today I played in a sealed deck tournament at Collector's Corner on Harford Road. There were 8 people there and I went 3-0 (6-0)! Let me just say, white/blue levelers kicks major ass. Here is my deck as it was in the final match:

Rise of the Levelers 1.0 (2010-04-24)




Creature
1 Dawnglare Invoker C
1 Ikiral Outrider C
2 Kabira Vindicator U
1 Kor Spiritdancer R
1 Soul's Attendant C
1 Totem-Guide Hartebeest C
1 Champion's Drake C
1 Enclave Cryptologist U
1 Frostwind Invoker C
1 Hada Spy Patrol U
1 Sea Gate Oracle (FOIL) C
2 Venerated Teacher C




Enchantment
1 Guard Duty C
1 Drake Umbra U
1 Narcolepsy C




Instant
2 Regress C




Sorcery
1 Skittering Invasion U
1 Survival Cache U
1 Distortion Strike C




Artifact
1 Ogre's Cleaver U




Land
1 Evolving Wilds C
8 Plains C
8 Island C



40 Total

Originally I had Ulamog's Crusher in there, but after holding it in my hand most of the first game I swapped it and Lone Missionary out for Distortion Strike and Guard Duty. I don't think I ever played Distortion Strike, but Guard Duty was very useful. I probably should have taken out the Skittering Invasion for a second Distortion Strike also. I also had Fleeting Distraction in there at one point, but that card seems kinda like a waste as all it really does is cycle a card and maybe save you one point of damage.

First game was against Matt. He was playing a white/red/green deck (looked pretty fat, maybe around 60 cards). Matt basically died both times to Ogre's Cleaver on a flyer. I thougth Ogre's Cleaver was bad until I realized how crazy it is with evasion. Matt did have the 2/2 green death touch creature which was tough to get around until I got some fliers out. I also learned that bouncing a creature with an umbra on it is awesome. I got rid of his Bear Umbra that way. I was able to neutralize his big threat with Narcolepsy and then Matt just didn't have anything to stop the fliers I got out. Second game I was also playing with major card advantage as I got off a Survival Cache on turn three with two card draws and I got the Enclave Cryptologist leveled all the way up for an extra card draw each turn.

Game two was against George (1-0). George had some of the big nasty black and green levelers, but my Kabira Vindicator's were able to get big enough to block all his threats most of the time. I took some early hits trying to hold out to get my levelers up. Levelers in combo with Venerated Teacher are ridiculously good. Second game was similar, but this time I was able to get both Vindicator's out pumping all my creatures. He had a lot of creatures out, and was able to hold off another turn by playing Momentous Fall which got him some life and creatures, but they couldn't deal with the size of my creatures that were getting +2/+2 and +1/+1 from my Vindicators.

Game three was against Kieth (2-0) for the top spot. Kieth had a pretty nice red and green spawn deck. Unfortunately he got mana screwed in the first game and stuck with 3 lands while my Hada Spy Patrol was pumped all the way up and swinging away. He scooped before it was over and we went to game two which was a really close game. I drew a lot of land and he was starting to get spawn out quick. I had to play the Venerated Teacher just to get a blocker out. Two turns later though I was able to paly Totem-Guide Hartebeest which I was able to fetch my Drake Umbra with. That is a great card and I was able to make the teacher a 5/5 flyer on the next turn and still have a 2/5 blocker. Keith got out Bramblesnap which I was able to nullify with Guard Duty and he also got out Brimstone Mage which he was able to level all the way up and also Raid Bombardment which was really hurting with 2-3 0/1 spawn attacking in addition to other creatures. In the end it came down to 5 life each, but at the end of my turn I bounced his Brimstone Mage with Regress which allowed me to survive his last attack and then swing for the match next turn.

Some other notes:

Soul's Attendant is great for some life gain, especially with all the spawn that land on the board. The major difference between this and Soul Warden is the word 'may'. You now have to pay a lot more attention, because if you miss it, you're out of luck. If your opponent has one, you do not need to point it out if they miss it now.

Dawnglare Invoker was a nice 2/1 flier for me but died pretty quickly most of the time. I never used her 8 mana ability, but I can tell you from my experience last week if you can generate enough mana, that can cripple your attack if they play it right after your untap phase.

Kor Spiritdancer I probably could have left out since I only had 1 Aura to cast on her, but in the one game she came out she got bonuses from the Vindicators, so I lucked out.

Hada Spy Patrol is great if you can level it up quick. Last week I got two, but they died quickly the one game I tried making a second deck from my sealed pool with blue/white levelers for fun. Just remember if you level up to 3, I believe umbras will fall off. I believe they still get the Vindicator bonuses though because they are not targeted, it affects all creatures.

Thats about all for now...this is a really fun sealed format so check it out if you haven't!

1 comment:

Worsel said...

Can't wait to get some of these cards. Gonna have to pick up an intro pack I think. Thanks for the report.